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ACM SIGGRAPH '97 Tutorial Course #16
Interactive Movies: Techniques, Technology and Content
Organized by Ryohei Nakatsu and Edward Altman

SIGGRAPH 97,
the 24th annual international conference on computer graphics and interactive techniques, was held in Los Angeles at the Los Angeles Convention Center, 3-8 August 1997.

More than 48,000 attendees (a new SIGGRAPH attendance record) explored the ultimate in digital imagination, scientific jamming, and interactive adventures through a comprehensive technical program and special venues focusing on art, animation, applications, and interactivity.
The three-day SIGGRAPH 97 Exhibition also set new records:
359 exhibitors in 182,600 net square feet of exhibition space.



Over 35 courses were held, but the most interesting (for me) was course 16:
"Interactive Movies: Techniques, Technologies, and Contents".
The description of the course is here below:

Full Day | Intermediate

The concept of interactive movies has existed for a long time, and recent advances in visual, sound, graphics, and interaction technologies are rapidly converging to create a new paradigm.
This course gives attendees the knowledge necessary to create interactive movies and illustrates integration of these technologies to realize this new type of entertainment.

Who Should Attend
Researchers who are interested in interactive movies, especially those who have a background in computer vision and computer graphics.

Organizers
Ryohei Nakatsu
Edward Altman
ATR Media Integration & Communications Research Lab

Lecturers

Ryohei Nakatsu
Naoko Tosa
ATR Media Integration & Communications Research La

Kristine Samuelson
Stanford University

Scott Watson

Walt Disney Imagineering
Donald Marinelli
Scott M. Stevens
Carnegie Mellon University


The complete course is archived on my website (that's the site you are on now)
and on the ATR MI&C Laboratories website.

Enjoy