 |
 SIGGRAPH 97,
the 24th annual international conference on computer graphics and
interactive techniques, was held in Los Angeles at the Los Angeles
Convention Center, 3-8 August 1997.
More than 48,000 attendees (a new SIGGRAPH attendance record) explored
the ultimate in digital imagination, scientific jamming, and interactive
adventures through a comprehensive technical program and special venues
focusing on art, animation, applications, and interactivity.
The three-day SIGGRAPH 97 Exhibition also set new records:
359 exhibitors in 182,600 net square feet of exhibition space.
Over 35 courses were held, but the most interesting (for me) was course
16:
"Interactive Movies: Techniques, Technologies, and Contents".
The description of the course is here below:
Full Day | Intermediate
The concept of interactive movies has existed for a long time, and
recent advances in visual, sound, graphics, and interaction technologies
are rapidly converging to create a new paradigm.
This course gives attendees the knowledge necessary to create interactive
movies and illustrates integration of these technologies to realize
this new type of entertainment.
Who Should Attend
Researchers who are interested in interactive movies, especially those
who have a background in computer vision and computer graphics.
Organizers
Ryohei Nakatsu
Edward Altman
ATR Media Integration & Communications Research Lab
Lecturers
Ryohei Nakatsu
Naoko Tosa
ATR Media Integration & Communications Research La
Kristine Samuelson
Stanford University
Scott Watson
Walt Disney Imagineering
Donald Marinelli
Scott M. Stevens
Carnegie Mellon University
The complete course is archived on my
website (that's the site you are on now)
and on the ATR
MI&C Laboratories website.
Enjoy 
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